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Growing Up Online : Young People and Digital Technologies
By: Weber, Sandra (Edited by), Dixon, Shanly (Edited by).
Palgrave Macmillan. Published: 28/05/2010. Audience Guide: Professional & Vocational. Paperback. Sourced from U.S.A.
'From blogs to video games, from living rooms to internet cafe's, from Africa to Canada, Growing up Online has it all. Transcending the hype and moral panic that typically pervade adult discourses about youth and media, the essays in this collection deconstruct the complexities of young people's relationship with a range of digital technologies. More importantly, most chapters provide a space in which young people themselves tell us what it means to grow up online. We would be wise to listen.' - Sharon R. Mazzarella, Professor of Communication Studies at Clemson University and editor of Girl Wide Web 'Growing Up Online provides us with a wealth of vivid images of the changing position of girls and young women as both consumers and producers in the emerging digital world. It offers a plethora of issues for further research and debate about the new possibilities-and some of the limitations-that characterize the new online cultures of information, play and social interaction.' - David Buckingham, Professor of Education, Institute of Education, University of London Item Details
ISBN10/13: 0230620019/9780230620018
TITLE: Growing Up Online CONTRIBUTORS: Weber, Sandra (Edited by), Dixon, Shanly (Edited by) IMPRINT: Palgrave Macmillan PUBLISHER: Palgrave Macmillan FORMAT: Paperback PUBLICATION DATE: 28/05/2010
SUBJECT: Computers/Internet, Social, Legal & Security Aspects DIMENSIONS (Width x Height): 156mm x 234mm (Spine: 23mm) PAGES: 272 AUDIENCE GUIDE: Professional & Vocational CONTENTS: Young People and Technology: Issues and Concepts; S.Weber & S.Dixon Growing Up with New Technologies: A Longitudinal Case Study; S.Weber & J.Weber 'I'm the One Who Makes the Lego Racers Go:' Virtual and Actual Space in Videogame Play; S.Giddings Time, Space and Embodiment in Girls' Experiences of Technologies; S.Weber & S.Dixon Computer Games: Methods, Players and Gender; D.Carr Young People Constructing Identities as Game Players and as Game Designers; C.Pelletier The Girls Room: Negotiating Schoolyard Friendships Online; K.Boudreau Blogging: Private Writing in Public Spaces?; B.Bell Children's Experiences of Technologies: Power and Technicity; H.Kennedy & J.Dovey Playing at and with 'Tween' Culture: Consuming Popular Culture Websites as an Instance of Critical Digital Literacy; J.Reid-Walsh Consuming Fashion and Producing Meaning through Online Paper-Doll Sites; R.Willett Surfin' for Idols: Pop 'Girls' and Digital Technology; C.Steenbergen Tween Culture and Digital Technologies in the Age of AIDS; C.Mitchell & J.Reid-Walsh 'There are too many of us for this to be abnormal!!!' Girls Creating Identity and Forming Community in Pro Ana/Mia Websites; M.Polak New Girl (and New Boy) at the Internet Cafe: Digital Divides/Digital Futures; G.Sokoya & C.Mitchell Contested Spaces: Public Discourses and Policy Problematics; L.Regan-Shade Re-viewing Girls and New Technologies; S.Dixon & S.Weber
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