Benyon,  David - Designing Interactive Systems

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Designing Interactive Systems : A Comprenhensive Guide to HCI and Interaction Design  

 

By: Benyon, David (Author), Turner, Phil (Author), Turner, Susan (Author).  Pearson Education (US). Published: 06/04/2010. Audience Guide: Postgraduate, Research & Scholarly.
Paperback. Sourced from NZ.

 

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Designing Interactive Systems is the most up-to-date and authoritative textbook in the areas of Human Computer Interaction (HCI), usability, consumer experience and Interaction Design. David Benyon has taken the well-received first edition and remodelled it for the next era of interactive devices and applications.

Item Details

ISBN10/13: 0321435338/9780321435330
TITLE: Designing Interactive Systems
CONTRIBUTORS: Benyon, David (Author),  Turner, Phil (Author),  Turner, Susan (Author)
EDITION: 2nd Revised edition
IMPRINT: Addison-Wesley Educational Publishers Inc
PUBLISHER: Pearson Education (US)
FORMAT: Paperback
PUBLICATION DATE: 06/04/2010
SUBJECT: Computers/InternetSocial, Legal & Security Aspects
DIMENSIONS (Width x Height): 189mm x 246mm
PAGES: 712
AUDIENCE GUIDE: Postgraduate, Research & Scholarly
ILLUSTRATIONS: Illustrations
CONTENTS:

Contents Guided tour Preface Publisher's acknowledgements Part 1: Essentials of designing interactive systems 1 Designing interactive systems Aims 1.1 The variety of interactive systems 1.2 The concerns of interactive systems design 1.3 Being digital 1.4 The skills of the interactive systems designer 1.5 Why being human-centred is important Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 2 PACT: a framework for designing interactive systems Aims 2.1 Introduction 2.2 People 2.3 Activities 2.4 Contexts 2.5 Technologies 2.6 Scoping a problem with PACT Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 3 The process of human-centred interactive systems design Aims 3.1 Introduction 3.2 Developing personas and scenarios 3.3 Using scenarios throughout design 3.4 A scenario-based design method Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 4 Usability Aims 4.1 Introduction 4.2 Accessibility 4.3 Usability 4.4 Acceptability 4.5 Design principles Summary and key points Further reading Getting ahead Web links Exercises 5 Experience design Aims 5.1 Introduction 5.2 Engagement 5.3 Designing for pleasure 5.4 Aesthetics 5.5 Service design Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 6 The Home Information Centre (HIC): a case study in designing interactive systems Aims 6.1 Introduction 6.2 Scenarios for the HIC 6.3 Evaluating early interface prototypes 6.4 A first design 6.5 The second interface design Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises Part 2: Techniques for designing interactive systems 7 Understanding Aims 7.1 What are requirements? 7.2 Participative design 7.3 Interviews 7.4 Questionnaires 7.5 Probes 7.6 Card sorting techniques 7.7 Working with groups 7.8 Field work: observing activities in situ 7.9 Artefact colrk' Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 8 Envisionment Aims 8.1 Finding suitable representations 8.2 Basic techniques 8.3 Prototypes 8.4 Envisionment in practice Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 9 Design Aims 9.1 Introduction 9.2 Conceptual design 9.3 Metaphors in design 9.4 Conceptual design using scenarios 9.5 Physical design 9.6 Designing interactions Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 10 Evaluation Aims 10.1 Introduction 10.2 Expert evaluation 10.3 Participant-based evaluation 10.4 Evaluation in practice 10.5 Evaluation: further issues Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 11 Task analysis Aims 11.1 Goals, tasks and actions 11.2 Task analysis and systems design 11.3 Hierarchical task analysis 11.4 GOMS: a cognitive model of procedural knowledge 11.5 Structural knowledge 11.6 Cognitive work analysis Summary and key points Further reading Getting ahead Web links Exercises 12 Contextual Design 1: the contextual interview and work modelling Aims 12.1 Introduction 12.2 Contextual inquiry 12.3 Contextual design: work modelling 12.4 Flow models 12.5 Sequence models 12.6 Artifact models 12.7 The cultural model 12.8 The physical model Summary and key points Further reading Getting ahead Web links Comments on Challenges 13 Contextual Design 2: from models to design Aims 13.1 Introduction 13.2 The affinity diagram 13.3 Consolidation 13.4 Developing a vision 13.5 Constructing a storyboard in Contextual Design 13.6 The user environment design (UED) 13.7 Paper prototyping 13.8 Applications of Contextual Design Summary and key points Further reading Getting ahead Web links Comments on Challenges 14 Interface design: visual aspects &nbn 14.1 Introduction 14.2 Command languages 14.3 Graphical user interfaces 14.4 Interface design guidelines 14.5 Data visualization Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 15 Interface design: multimodality and mixed reality Aims 15.1 Introduction 15.2 Using sound at the interface 15.3 Tangible interaction 15.4 Getting a feel for tangible computing 15.5 Wearable computing Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises Part 3: Contexts for designing interactive systems 16 Designing web sites Aims 16.1 Introduction 16.2 Website development 16.3 The information architecture of websites 16.4 Navigation design for websites 16.5 Case study: designing the Robert Louis Stevenson website Summary and key points Further reading Getting ahead Web links Comments on Challenges 17 Web 2.0 Aims 17.1 Introduction 17.2 Background ideas 17.3 Social networking 17.4 Sharing with others 17.5 Cloud computing Summary and key points Further reading Getting ahead Web links Comments on Challenges 18 CSCW: working in groups Aims 18.1 Introduction 18.2 Issues for cooperative working 18.3 Technologies to support cooperative working 18.4 Collaborative virtual environments Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 19 Agents and avatars Aims 19.1 Agents 19.2 Adaptive systems 19.3 An architecture for agents 19.4 Other applications of agent-based interaction 19.5 Avatars and conversational agents Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 20 Ubiquitous computing Aims 20.1 Uniquitous computing 20.2 Information spaces 20.3 The information architecture of information spaces 20.4 Home environments 20.5 Navigating ubiquitous computing environments Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 21 Mobile computing Aims 21.1 Introduction 21.2 Context awareness 21.3 Understanding in mobile computing 21.4 Design 21.5 Evaluation Summary and key points Further reading Getting ahead Web links Comments on Challenges Part 4: Foundations of designing interactive systems 22 Memory and attention Aims 22.1 Introduction 22.2 Memory 22.3 Attention 22.4 Human error Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 23 Emotion and affective computing Aims 23.1 Introduction 23.2 Psychological theories of emotion 23.3 Detecting and recognizing emotions 23.4 Expressing emotion 23.5 Potential applications and key issues for further research Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 24 Cognition and action Aims 24.1 Human information processing 24.2 Situated action 24.3 Distributed cognition 24.4 Embodied cognition 24.5 Activity theory Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 25 Social interaction Aims 25.1 Introduction 25.2 Human communication 25.3 People in groups 25.4 Presence 25.5 Culture and identity Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises 26 Perception and navigation Aims 26.1 Introduction 26.2 Visual perception 26.3 Non-visual perception 26.4 Navigation Summary and key points Further reading Getting ahead Web links Comments on Challenges Exercises References and bibliography Index

 

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