Opengl Superbible : Comprehensive Tutorial and Reference
By: Wright, Richard S. (Author), Haemel, Nicholas (Author), Sellers, Graham (Author), Lipchak, Benjamin (Author).
Pearson Education (US). Published: 28/08/2010. Audience Guide: Professional & Vocational. Paperback. Sourced from NZ.
Item Details
ISBN10/13: 0321712617/9780321712615
TITLE: OpenGL SuperBible CONTRIBUTORS: Wright, Richard S. (Author), Haemel, Nicholas (Author), Sellers, Graham (Author), Lipchak, Benjamin (Author) EDITION: 5th Revised edition IMPRINT: Addison-Wesley Educational Publishers Inc PUBLISHER: Pearson Education (US) FORMAT: Paperback PUBLICATION DATE: 28/08/2010
SUBJECT: Computers/Internet, Applications Of Computing DIMENSIONS (Width x Height): 187mm x 232mm PAGES: 1008 AUDIENCE GUIDE: Professional & Vocational CONTENTS: PART I - Basic Concepts 1. Introduction to 3D Graphics Technologies 2. Getting Started 3. Basic Rendering 4. Basic Texturing 5. Thinking outside the Box, non stock shaders 6. More advanced texture topics PART II - Intermediate to Advanced Ideas 7. Buffer Objects 8. Advanced Buffers 9. Framebuffer Operations 10. Advanced Shader Usage - Graham 11. Advanced Geometry Management - Graham PART III - Platform Specific Notes - Richard 12. OpenGL on Windows - Nick 13. OpenGL on OS X - Richard 14. OpenGL on Linux - Nick 15. OpenGL ES on Mobile Devices - Nick Appendix A: Further Reading - Richard Appendix B: OpenGL Man Pages for (Core) OpenGL 3.2
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